If you’ve been engaged with the 3D web community recently, you know the anticipation is building: the inaugural Three.js Conference kicks off in Paris this September.
Finally, it’s happening.
Over the past fifteen years, Three.js has been instrumental in a diverse array of projects—from portfolio showcases to complex interactive experiences. It has been a cornerstone for countless developers, and now, the community is coming together for the first time in a shared space.
Star-Studded Lineup
The speaker roster speaks volumes:
- Mr.doob (Three.js developer)
- Bruno Simon (Three.js Journey)
- Cassie Evans (GSAP)
- Edan Kwan (Lusion)
- Renaud Rohlinger
- Célia Lopez (OFF+BRAND)
- Anderson Mancini (Neotix)
- Thomas Nattestad & Natalia Markoborodova (Google)
- Jean Carlo Deconto (a.k.a. sunag, TSL developer)
- Robin Payot
- Julie Marting (Hervé Studio)
- Daniel Beauchamp (Shopify)
- Patrick Heng & Justine Soulie
- Vicente Lucendo (Abeto)
- Xavier Jack
- Kim Boutin
- Daria Nevezhyna (Rive Ambassador)
- Antoine Menard (Merci Michel)
- Dennis Smolek (R3F core team)
- Kris Baumgartner (Poimandres)
- Lovis Odin (Fal.ai)
…and the list continues to grow.
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We’ve previously shared a behind-the-scenes glimpse at the conference’s website. David Ronai provided insight into how they transformed playful designs into a celebration of the community's spirit. Yet, visual elements are just a fraction of the narrative.
This time, we’re focusing on the voices behind the visuals.
We reached out to various speakers to discover their latest projects, what they've been obsessing over, and what they’re most eager to share with attendees in Paris. Here's what some of them had to say.
Bruno Simon
Currently, Bruno is deeply immersed in TSL as he gears up for his upcoming web development update for Three.js Journey. He admits this undertaking has grown into a considerably bigger project than anticipated. “It’s going to be massive! Perhaps more than I can manage alongside my conference presentation,” he quips.
His day-to-day work involves continual engagement with TSL, prompting him to rebuild his own portfolio as a space for ongoing experimentation.
One particular prototype stands out—a project shared on X that evolved from a straightforward concept into a fascinating challenge. “I kept iterating, and finally, it clicked into place,” he reflects. The glowing spheres in this project serve a functional purpose, utilizing real physics to transform kinetic energy into heat. “Just some nerdy details that bring me joy,” he adds.
For the Paris conference, Bruno teased us with a single emoji: 🌱. Given the breadth of his ongoing work, we're eager to see what that could foreshadow.
Célia Lopez
Célia embodies curiosity in her role as a 3D designer at OFF+BRAND. Recently, her explorations have led her into the realm of AI, where she’s improving workflows through techniques like non-linear texture optimization and transferring textures from AI models onto refined meshes. Her goal is to enhance the functionality of AI-generated assets within high-quality real-time 3D applications.
She’s also expanding her creative pursuits beyond the digital, launching her own ceramics line while rediscovering her artistic instincts through pottery lessons. Recently, she showcased her AI developments at a Paris Design Meetup, introducing innovative workflows that she’s been perfecting.
As for her presentation, Célia hints that “there may be a surprise element.” She thrives in WebGL conferences, stating, “It’s fulfilling to learn new workflows alongside peers who share my passion. The exchange of ideas and the joy of connecting in creative spaces is invigorating.”
Daniel Beauchamp
Currently, Daniel is straddling two distinct yet interconnected areas: interactive product customization for e-commerce and the creation of AI-generated brand content. Both ventures explore how to make digital interactions more engaging and personalized.
He is developing a Shopify app that integrates interactive customization for merchants through Rive, while also venturing into AI-driven video creation. For him, the ultimate aim is to create experiences that invite meaningful engagement rather than passive consumption.
In Paris, Daniel plans to reveal how interfaces can evoke emotions, transforming product customization into a much more interactive experience. His philosophy is simple yet powerful: “Continue building, but also keep learning and evolving both your processes and creations.” This mindset could easily be the most significant takeaway for developers seeking growth.
Anderson Mancini
For Anderson, the release of WebGPU represents a paradigm shift, enabling unprecedented real-time capabilities in the browser. He’s revisiting prior projects that weren’t feasible in real-time, now leveraging the latest rendering techniques for enhanced visual fidelity and accessibility.
His latest work includes advancements in architectural visualization through a blend of SSGI and SSR, aimed at delivering high-quality real-time rendering in real estate. Coupled with this are his contributions to r3f-webgpu-perf, a performance monitoring tool for Rive that assists developers in optimizing their scenes based on actionable insights derived from years of experience.
During the conference, expect Anderson to discuss two recent projects, Lumen Decor Studio and CerealBNB, where he'll share the techniques that brought them to life and lessons from his extensive background in game development.
Natalia Markoborodova & Thomas Nattestad
Natalia Markoborodova and Thomas Nattestad, both from Google Chrome, work to define the future of web capabilities with a key focus on one innovation: HTML-in-Canvas.
Thomas sees immense potential for creative applications with this API, yet he acknowledges the complexities associated with establishing new web standards. He's balancing his enthusiasm for developer creativity with the challenges of upgrading browser technology while safeguarding privacy and security. He’s also involved in introducing HTML-in-Canvas dynamically through sessions at Google I/O, emphasizing the API's power for interactive content.
On the technical side, Natalia dives deep into color spaces and display rendering, testing the HTML-in-Canvas API across various setups to refine it. She’s been developing a color space comparison demo, which visually illustrates how HTML elements behave across different displays. One seemingly minor observation she made about color discrepancies when embedding video led her down a fascinating new path.
In Paris, they plan to tackle this technology from different angles. Thomas aims to highlight the vast creative potential of HTML-in-Canvas, while Natalia will show how engaging design can harmonize with serious technology, making their presentation both “FUN & FUNctional!”.
Patrick Heng & Justine Soulie
Patrick and Justine draw their inspiration straight from the web. They’re captivated by individuals pushing creative boundaries, turning technical challenges into exciting opportunities. This ethos permeates their work, where they fuse interactivity with visualization, crafting delightful experiences that invite exploration.