Create a Dynamic Scroll-Driven 3D Gallery Using Three.js and GSAP

Jul 07, 2026 652 views

Creating an Immersive Scroll-Driven 3D Gallery with Three.js and GSAP

Explore the process of constructing a dynamic, scrollable 3D gallery showcasing your visuals through a uniquely crafted camera path, designed in Blender and animated via GSAP.

3D Gallery

This tutorial guides you through creating an engaging 3D gallery experience that responds dynamically to user scroll. The gallery's visuals are arranged along a curve defined in Blender, with the camera sweeping through the scene driven by the user’s scroll actions. As images come into view, they expand, mimicking a cinematic focus effect, while others recede into the background.

The result feels far more like a filmic dolly shot than a mere slide show; each scroll moves the camera slightly further along an artistic path, crafting an immersive narrative as viewers navigate through a spatial display of imagery.

Here’s what you’ll be working with:

  • Blender: Design and export the camera’s navigational path.
  • Three.js: Fetch and render the scene based on the path drawn.
  • GSAP: Control camera movements and animate visual transitions for a polished effect.

The inspiration for this project stems from a stunning digital artwork crafted by the innovative studio BAXSTUDIO.

1. Crafting the Camera Path in Blender

We’ll start in Blender by shaping the path that our camera will follow.

To create the basis for our gallery, insert a curve (Add → Curve → Bezier) and switch into Edit Mode to modify it to your liking. The configuration of this curve is essential, as it dictates the user's experience—whether it's a smooth spiral, a sharp corner, or a long straight path, these choices will heavily influence the gallery's narrative flow.

Once satisfied with your path, export it as a JSON file formatted for Three.js.

Exporting Your Path

Navigate to Blender’s Scripting workspace, create a new script (Scripting → New), and utilize the following Python code snippet:

import bpy
import json

obj = bpy.context.active_object
depsgraph = bpy.context.evaluated_depsgraph_get()
obj_eval = obj.evaluated_get(depsgraph)

mesh = obj_eval.to_mesh()

points = []
for v in mesh.vertices:
    co = obj.matrix_world @ v.co
    points.append([round(co.x, 3), round(co.z, 3), round(-co.y, 3)])

obj_eval.to_mesh_clear()

path = "/you/path/path1.json"
with open(path, "w") as f:
    json.dump(points, f)

print("export done")

Particularly significant in this code is how we convert coordinate systems:

points.append([round(co.x, 3), round(co.z, 3), round(-co.y, 3)])

Blender's coordinates differ from those in Three.js, requiring the Z axis in Blender, which points up, to be adjusted for Three.js where Y is the vertical axis. Correctly remapping these points avoids misalignment of the camera path during rendering.

  • X stays as X
  • Z becomes Y
  • Y translates to -Z (the negative ensures correct camera orientation)

Post-export, select the curve and execute the script. This process produces a JSON file filled with the curve's sampled points:

[[-27.559, 0.0, -0.0], [-27.56, 0.02, -0.022], [-27.56, 0.04, -0.044], ...]

Store the exported JSON file in public/paths/path1.json. In the upcoming section, we will delve into loading this data into Three.js and reconstructing the curve.

Final Thoughts

This project highlights how a seemingly simple design—an animated gallery along a defined curve—can vastly impact user experience. The elegance here isn't just in the technology but in how the tools interact to create something immersive. As Blender sketches the paths, Three.js crafts the actual scene, and GSAP breathes life into the motion and scaling of objects, you see a harmony that can easily be overlooked. What’s significant is that the emphasis on the curve's design can radically change the entire experience. You can shape, twist, and modify the path in Blender, and watch as it transforms the gallery's rhythm and flow. The system remains robust under this creativity, demonstrating that the effective interplay of technology and design can yield rich, engaging environments. If you're working in interactive design, this showcases a vital principle: prioritize the foundational structure, then layer in interactivity thoughtfully. The experience is not solely about how the user navigates a space, but also about what that space represents. As more developers embrace tools like this, we may see a shift toward more personalized and expressive storytelling in digital environments. And here's the kicker—while today’s implementation is solid, the real potential lies in experimentation. Future projects can refine these principles further, possibly incorporating new technologies like augmented reality or advanced machine learning predictions to customize user experiences even more. This could lead to environments that not only respond to user input but anticipate it, adapting in real-time to enhance engagement. The blend of creativity and tech in spaces like this is not only intriguing; it’s a glimpse into the future of how we interact with visual narratives.
Source: Gaspard Hedde · tympanus.net

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