Three.js Conference in Paris: A Hub for Interactive Storytelling and 3D Innovation

Sep 03, 2026 396 views

Excitement Grows Ahead of the Three.js Conference in Paris

Innovators are set to showcase new perspectives and technologies at the inaugural Three.js Conference.

As the inaugural Three.js Conference approaches, anticipation in the community is palpable, with eager participants preparing to gather in vibrant Paris. This event promises to be a melting pot of ideas and innovation within the Three.js ecosystem.

Previously, we provided a glimpse into the speaker lineup, but many more insightful responses from the speakers have surfaced, giving us a richer view of the creative minds poised to take the stage.

If you're contemplating joining this gathering of talent and ideas in Paris, there's good news. Readers of Codrops can enjoy a 15% discount on tickets with the code CODROPS.

With that, here’s a detailed overview of the conference speakers, followed by some of their latest insights.

  • Mr.doob (Three.js Developer)
  • Bruno Simon (Three.js Journey)
  • Cassie Evans (GSAP)
  • Edan Kwan (Lusion)
  • Renaud Rohlinger (Utsubo)
  • Célia Lopez (OFF+BRAND)
  • Anderson Mancini (Neotix)
  • Thomas Nattestad & Natalia Markoborodova (Google)
  • Jean Carlo Deconto (a.k.a. sunag, TSL Developer)
  • Robin Payot (Zelda TSL)
  • Romain Briaux & Julie Marting (Hervé Studio)
  • Damien Mortini (Shopify)
  • Patrick Heng & Justine Soulié (Ponpon Mania)
  • Vicente Lucendo (Abeto)
  • Kim Lê Boutin (loadmo.re)
  • Daria Nevezhyna (Rive Ambassador)
  • Antoine Ménard (Merci Michel)
  • Dennis Smolek (R3F Core Team)
  • Kris Baumgartner (Poimandres)
  • Lovis Odin (fal.ai)
  • Cassandre Leguay (Interactive Designer, Moment Factory)
  • Misha Kiiatkin (Technical Artist, edclub)
  • Sean Looper (CTO, Miris)

Now, let’s dive into the perspectives of selected speakers as they gear up to present their groundbreaking work in Paris.

Antoine Ménard

Antoine Ménard is currently immersed in preparing a compelling presentation for the conference. His passion lies in interactive storytelling and how emerging technologies provide richer ways to engage audiences online.

At Merci-Michel, he fuses artistry with technical acumen, creating immersive 3D games and experiences. Attendees at his presentation can expect a behind-the-scenes look at his projects, including an exciting browser-based Formula 1 game that has evolved into both a creative and technical challenge. He’s eager to detail its development during his conference talk.

Want to see what his team has accomplished already? Check out No Mercy Michel, which has gained attention on the Three.js homepage. You might even encounter Antoine’s chatbot companion, King Antoine, who, while brimming with confidence, isn’t exactly a master of the conversation.

Lovis Odin

Lovis Odin is at the forefront of blending 3D environments with generative models, working as a Creative Engineer at fal. He’s focused on optimizing ComfyUI pipelines while ensuring that creativity meets functionality.

One of his central themes for his talk in Paris is the idea of transforming Three.js scenes into synthetic datasets for model training, effectively bridging the gap between virtual environments and real-world applications. Notably, he’s been experimenting with a LoRA that allows for the conversion of simple static renders into dynamic, photorealistic videos that maintain the integrity of the original camera movements.

His intriguing project involves a render-to-real LoRA for video, honed from approximately 2,000 synthetic images down to 200 valuable examples. He’s also breaking ground with a holographic trading card generator that turns photos into immersive 3D assets. Lovis has even created an innovative multi-camera angle control LoRA, revealing the surprising conclusion that aesthetically imperfect renders can outperform their polished counterparts in training scenarios. You can explore this on Hugging Face.

Cassandre Leguay

For Cassandre Leguay, the act of stepping outside and engaging with nature has proven to be a wellspring of creative inspiration. As she takes to the trails, this fresh air fuels her approach to designing immersive interactive experiences at Moment Factory.

Her recent projects, grounded in the fusion of physical and digital realms, reflect her newfound mindfulness. At a recent game jam, her team created prototypes for interactive games in real-world settings, allowing them to rapidly explore ideas and gauge their potential. Cassandre often embodies her designs, literally, moving through gestures to visualize user interactions. “It might look quirky to an outside observer,” she admits, “but it enhances the creative process.”

Renaud Rohlinger

Renaud Rohlinger stands at the cutting edge of performance optimization in web graphics, particularly as WebGPU technology reshapes the landscape. His current focus is exploring how to maximize efficiency while using Gaussian Splatting techniques within the Three.js framework.

His session will humorously explore the complexities of managing performance issues, promising insights on improving Three.js applications through engaging visual presentations. As he remarks, “The most challenging problems often lie in places we least expect.”

Renaud has developed a habit of evaluating AI performance by assessing the before-and-after scenarios, a technique that not only aids in debugging but also sheds light on unexpected outcomes.

Kim Lê Boutin

Kim Lê Boutin is shaping the cultural dialogue around technology's influence on visual perception through her festival, New Ways of Seeing, launched in Paris in 2025. The festival not only brings together artists and designers but also sparks discussions about the implications of our technological advances. Following a successful first edition, she's currently busy with plans for the second.

Her journey with Three.js began in 2012, transitioning from fashion art direction to the immersive web. As technologies like AR and VR become mainstream, Kim advocates for a concept she coins as “Positive Friction,” a deliberate resistance to the seamlessness that now dominates interface design. Her talk will narrate her evolution from early experiences at KENZO to her latest endeavors with loadmo.re and the festival, questioning how designers can incorporate friction meaningfully in a landscape obsessed with smooth experiences.

In her research, she’s delving into the history of AI, tracing its evolution from the past to present narratives, which she’s transforming into an essay. For a unique visual example from her explorations, check out La Voie des Fleurs, a Three.js installation that encourages users to create digital floral arrangements after engaging in guided meditation, enhancing the experience's depth.

Misha Kiiatkin

Misha Kiiatkin is shifting his focus towards the potential of TSL and WebGPU, following successful projects grounded in native Three.js and R3F. He’s excited about the convergence of visual fidelity and performance found in modern game engines, which draws him into further exploration of 3D animation to bolster realism in motion.

At edclub, he has been developing a wholly unique game centered around hand-painted models—an endeavor he wishes to spotlight during his Paris presentation. This journey has navigated through practical queries of asset creation while adhering to Three.js specifications.

Among his ongoing projects is “threepack,” a library designed to streamline the transfer of Three.js objects across various projects while preserving all intricate details like materials and animations. A particularly personal project for Misha involved creating a narrative-rich scene during a two-week trip to Japan, synchronizing visual elements with emotions that emerged through the process. You can find the project showcased on Twitter.

Damien Mortini

Damien Mortini is envisioning a future where AR glasses might finally phase out traditional devices like phones and laptops. He envisions a world where creativity flourishes in physical spaces, allowing ideas to materialize dynamically, thanks to the web’s integral role in this transformation.

Reflections on Future of Web Development

This year’s developments hint at a significant shift in how we approach web technologies. It's not just about the advanced frameworks or libraries—it's about the mindset they're fostering. Damien's experimentation with tools like Three.js raises an essential question: Are we merely chasing the latest tech trends, or is there a deeper purpose driving these innovations? His emphasis on efficiency, as demonstrated by his succinct Signal class, suggests a movement toward simplicity. Why load a project with cumbersome libraries when nimble solutions exist? AI is revolutionizing how we create and understand code. The ability to dissect complex libraries and tailor them to our needs is a game changer. This trend encourages developers to strip away the unnecessary and instead focus on creating lightweight, highly functional applications. The future, then, isn't just about enhancing what's possible through increased complexity; it’s about refining our approach to meet the real needs of developers and users alike. That said, the upcoming conference in Paris promises to be more than just another gathering of tech enthusiasts. It’s an opportunity to delve into this emerging vision. From small teams to larger organizations, the discussions about frameworks and tools will undoubtedly spark fresh ideas on what web experiences can achieve. If you haven't decided to join yet, consider this your nudge. The community is on the brink of something that could reshape how we think about web development. And for those poised to participate, there’s an added incentive: Codrops readers can snag a 15% discount on tickets with the code CODROPS. Don’t miss the chance to witness this pivotal moment firsthand. [Get your ticket →](https://threejs.paris/tickets)
Source: Manoela Ilic · tympanus.net

Comments

Sign in to comment.
No comments yet. Be the first to comment.

Related Articles

More Three.js Speakers, More Ideas from Paris